

Damage increases the more enemies are crowded, natural nuke. Very decent damage, can kill a good amount of enemies, even through Ancient auras. It is not an instant death zone, but placing yourself in the middle of enemies, putting them in Snares and focusing on "outer" threats will kill most if not all enemies within the radius.

It shreds enemies, fast, stacks slash procs and bleeds them faster. Now, due to the lack of more play-testing to address any bug or complain I've seen other players report on the forums I will gladly direct anyone to seek other sources for that, since I have not encountered any issue with sudden dismounting due to a k-crash or any obstacle with enough height to cause any problem. The best utility it provides is allowing Yareli to quickly move while casting abilities(namely Riptide), also to position in the middle of enemies to shred them with Aquablades.

DR and the Shield gate given to Yareli when Merulina dies allows for quickly recasting, also it's a cheap cost. Movement speed has nothing astounding to it, as uncontrollable as a K-drive but one gets used to it the more it's used.

This is was not tested at Steel Path for I refuse to play(atleast for the time being) on the artificial difficulty where all you need is a kuva nukor, riven and then you are well equipped and set to move on with the "New Game+". Genuinely speaking, I fail to see why people are very concerned with how "terrible" and "bad" Yareli is due to her abilities being "Useless" and dealing "No damage".īefore I go on, I would like to say I've tested Yareli in Mot for 20 minutes and more, from rank 0 to 30 in different sessions, having a 20 minute run, being Yareli at rank 26.
