
Play a while and come back after some of it has sunk in Don't expect to learn the combat in one go. This is not a simple mechanical game driven by button presses. Use the practice arena to hone your skills. They respond to how you behave and will learn to trust you, use this to stay alive Be cautious and scavenge for equipment, there's lots of it around, but you must look carefully. The early game is about surviving, not killing. It is not hard, but is is very different. Controlling your character gracefully and with intent will take practice, but does become very natural and incredibly satisfying. There is detail and subtletly in everything, you must pay attention and be smart about what you do.Īll motion in Exanima is driven by physics and minute interactions. Not yet.Įxanima places you in a harsh world in desperate conditions. You are not a fearless hero who dispatches all who dare stand in their path. You are not a reckless destroyer of worlds. Otherwise, there's nice maps available on the good old net. As you mention most current games aren't like this, so proper expectations must be set I don't want the design changed really, but an accessible guide or similar that informs people of the dangers ahead when starting the game. Lesson learnt is probably equip shield and torch early on rather than blade and torch to ensure life 1 step into a hallway and I'm rushed by an axe wielding dude who two-hit me and I'm out before I could really react.Īs I'm still familiarising myself with the level better (most time in arena so far), after a lot of wandering around empty rooms etc earlier, that was particularly jarring. For instance I was just wandering the first level just after the first key door and as it was darker I had torch and cleaver. it can be frustrating sometimes without feeling fair.for the unexperienced. Clear focus and strong design around your vision. Just what is the point?Ĭlick to expand.That's the best bit about Exanima. Without challenge or any real need for the player to be actually invested in the outcome. This is unusual in the current generation of games, and the reason why I've entirely given up on playing them. As pointed out by others, making smart decisions is also important. You are rewarded for becoming good at the game, so that it's not a hollow accomplishment. If this were not the case there would really be no incentive to getting better. In arena you make money very quickly if you're able to consistently win fights with high payouts, otherwise not so much. It's very, very easy to make progress if you don't deliberately seek death at every turn. It generally takes some patience and a smidge of thought, it's not a mindless hack'n'slash. In short, the game is designed to reward the player only if they play smart and perform well.Īt the start of the story you are very strongly encouraged to do your best to survive, not belligerently pick a fight with everything in sight for no reason and while poorly equipped.

I consider myself lucky that I've learned this lesson after only dedicating a few hours to my arena game. I don't think I can play this game knowing that regardless of how much time, skill, and energy I've put into a save game it can be ziltched by one mistake or one physics glitch.

I only put a few hours into it and was already pretty committed to my character. It was actually a conscious design decision to almost randomly delete people's save games? She managed to get a hit on me that dropped me. Up against a girl who's spazzing out with a shield and battleax. Went for a NOVICE elimination and I'm doing good, a few guys down and I've still got at least 4/5th of my health left. Lots of really fun moments pushing towards expert level. I figured out that I could fight pugilist matches to regain my health and I had a squad of 3 to do skirms. After having to start over from scratch a half dozen times, I found myself on a good run. I understand that it's because I'm bad at the game but I can't really bring myself to replaying a very difficult first 30 minutes over and over again because the game doesn't pass a single opportunity to kick you in the nuts.Īrena was a lot of fun for a while. but 4-5 fights in, my health is just gone. I was able to beat a ghoul or whatever with that metal spike and i finally got a decent weapon. Awesome atmosphere and great combat mechanics. Spent about 8 hours total over the last few days playing Exanima.
